I am a C++ programmer specializing in Tool Development and Engine Architecture. Currently building a custom 3D level editor.
A robust 3D level editor built to streamline asset placement. Features a Command Pattern Undo/Redo stack and ECS architecture.
Physically based renderer with multi-threaded command generation and compute shader culling.
A collection of my games made here at TGA.
Award winning puzzle game (The Rookies Runner up & People's Choice).
Physics-based character controller prototype.
Isometric top down adventure game.
Top down diablo like game.
3D platformer in progress.
TBA
Looking for Internship opportunities in Engine Programming.